![]() ![]() Hungern's current level of hunger is Umbrella's defining characteristic that sets her apart from the rest of the cast. Overstuffed Character Mechanic: Hungern and the Hungern Bar (I pray for no more template issues so help me Liam.) - Seen Connroy The toggles will star for Hunger State descriptions since they do not take that much space. Umbrella's info section for her moves will be divided for Hunger specific info/use, similar to how other characters special moves are divided by strength (general info then strength specific info). 4.1 Character Mechanic: Hungern and the Hungern Bar.Be wary of what range you're at and what options your opponent may have. Wish Maker - Slow, horizontal bubble that traps your opponent in a bubble on hit, mainly used in neutral when covered by an assist or fullscreen, combo extensions, and resets.Cutie Ptooie - Very important neutral tool as it's the only way to feed Hungern without landing a hit on the opponent, it's also amazing at controlling the air with its extensive active frames and travel arc.Slurp 'n' Slide - Your tool to get in when Ravenous or Satiated, very good combo piece while Ravenous, allowing you to begin pressure.Very high damage when Starving/Ravenous and staggers on release, leading to easy follow-ups. Salt Grinder - Your hit grab combo extender.Tongue Twister - A very fast grounded command grab, very good for her strike/throw game, which can stretch to fullscreen in Ravenous.2MP - Low profile with good range and disjoint, vaccuums on contact while Ravenous, compliments 5MP very well.Also, it's invulnerable to throws, giving it a niche use as a reversal. It has a very strong high-profile/low crush to beat moves that would otherwise hit 2LK. 2MK - Disjointed low, very important counterpart to 2LK.Its ridiculous low-profile (lower than Squigly 2LK) makes it incredibly difficult to contest, especially when mixed up with 2MK. ![]() 2LK - Fast low, key to Umbrella's low/throw mixups, and great poke in neutral since it advances a good distance forward when done during a dash.Additionally, she lacks a normal double jump or air dash, making her air approaches somewhat predictable, and even if she has a float and bubble jump, one doesn't travel far and the other requires setup. SKULLGIRLS UMBRELLA RULE 34 FULLClunky Movement - Umbrella's step dash is relatively slow and cannot be stopped until her foot is planted on the ground, making full screen approaches slightly more difficult.On top of that, her s.HP hits projectiles back, baseball style. Anti-Zoning Tools - Retina Reflector reflects projectiles, making zoning against Umbrella generally unviable.Horrifying Strike/throw - Getting opened up by Tongue Twister could very well result in the death of your character, even from full health.Extremely High Damage - Pretty much all of umbrella's moves, especially her punch normals and specials, do insane damage.Her main neutral options are going to be sending out two of those aforementioned bubbles, but make one mistake around them and she goes a mile with it, with combo damage that sends chills down Big Band's spine. From her slow, menacing bubbles to her high-damage grabs, she's definitely not at a loss for ways to keep you locked in or out. Umbrella is a strange setplay/grappler hybrid. But, when she finds out the truths about herself and her family, will she wish she had stayed home? The rise of a new Skullgirl may just give Umbrella the adventure she wants. ![]() Together, they fight evil and kick butt in the name of justice, just like Umbrella’s big sister: Parasoul! Or at least they would if Parasoul would let them out of the palace! She has grown up sheltered, with her only true friend being a family heirloom: the Living Weapon Hungern. The youngest princess of the Canopy Kingdom, Umbrella is rarely seen outside the halls of the royal palace in Canopolis. ![]()
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